W Kosmicznej Otchłani (Timescape) jest karta przyjaciela
Battle Droid - przyjaciel
Siła 6 Moc 6
Battle droid będzie walczył za ciebie, ale nie może używać zaklęć i przedmiotów. Jeśli przegra to się zepsuje i jest wtedy przedmiotem. Może być naprawiony w Space Fortress za 2 Golda. Jest odporny na Mesmeryzm, Leppera, Cyklopa, Hag, Wilkołaka, Vampira i Sorcerres.
Pytania do tej karty mam takie:
1Czy on musi walczyć za nas, czy może?
2Jeśli się zepsuje i pozostawimy go na planszy (np. w Krainie Zewnętrznej), a następnie ktoś go podniesie, to jest on już sprawny?
3 Czy jeżeli wygramy z nim walkę to możemy go zabrać (w końcu jest już przedmiotem innego poszukiwacza) i jeśli tak, to czy po zabraniu jest zepsuty, czy działający?
4 Czy, jak droid wygra nam walkę, to możemy zgarniać normalnie trofea i zabierać przedmioty?
Zasady Timescape
- Mały Nemo
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Re: Zasady Timescape
Jest odporny na Leppera? Przecie on już nie żyje
. Co najwyżej jest odporny na trędowatego
.
1. Może, ale nie musi.
2. Nie, od teraz jest Przedmiotem dopóki nie zostanie naprawiony. Wtedy znów staje się Przyjacielem.
3. Można go zabrać i dalej pozostaje popsuty.
4. Twój opis tej karty jest zdaje się niepełny, ale w 99% przypadków walczących Przyjaciół Poszukiwaczowi zawsze zabiera 1 punkt Wytrzymałości (a nie Przedmiot), więc ten pewnie też. Nie pamiętam opisów co do trofeów, musisz sprawdzić inne tego typu karty, ale zdaje się nie, nie można zabierać pokonanych Wrogów jako trofea.
1. Może, ale nie musi.
2. Nie, od teraz jest Przedmiotem dopóki nie zostanie naprawiony. Wtedy znów staje się Przyjacielem.
3. Można go zabrać i dalej pozostaje popsuty.
4. Twój opis tej karty jest zdaje się niepełny, ale w 99% przypadków walczących Przyjaciół Poszukiwaczowi zawsze zabiera 1 punkt Wytrzymałości (a nie Przedmiot), więc ten pewnie też. Nie pamiętam opisów co do trofeów, musisz sprawdzić inne tego typu karty, ale zdaje się nie, nie można zabierać pokonanych Wrogów jako trofea.
Name's Little Nemo, I'm the Dream Master!
Little bit of fun is all I'm after!
Little bit of fun is all I'm after!
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Pieryknik
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- Posty: 16
- Rejestracja: czwartek 08 sty 2026, 17:35
Re: Zasady Timescape
A jednak trochę inaczej jest
Źródło: faq ze strony nomad games
"Cards That Become Followers
Some cards and special abilities allow characters to take cards as Followers even if the card type is not actually listed as a Follower. For example, the Minstrel’s special ability allows him to charm Animals into joining him as Followers. A character that has these Followers in his play area treats them as normal Followers in all regards, except he cannot choose to ditch them. If another character has an ability that affects Followers, he cannot target a card that has become a Follower.
Example: A character cannot cast Mesmerism to take one of the Minstrel’s charmed Animals because it is only considered a Follower to the Minstrel.
If a character is forced to ditch or leave a card that has become a Follower (such as the Cell space in the Dungeon, getting turned into a Toad, or because the character is killed), the Follower must be discarded instead.
Cards That Fight In Your Place
Cards that fight in a character’s place offer all of the normal rewards without any of the risks for losing the attack, as described below.
Fight In Your Place Vs. Characters
If a card fights in a character’s place and wins a battle or psychic combat against a character, the winning character may claim a reward as normal such as taking an Object, gold, or forcing the opposing character to lose a life.
If a card fights in a character’s place and loses a battle or psychic combat against a character, the winning character may not claim a reward.
If both characters have a card fight in their place, then neither character may claim a reward.
Fight In Your Place Vs. Creatures
If a card fights in a character’s place and wins a battle or psychic combat against a creature, the character may still receive rewards as normal such as taking killed Enemies as trophies, unless otherwise stated on the card.
If a card fights in a character’s place and loses a battle or psychic combat against a creature, the character does not lose a life or suffer any other effects. However, the character’s turn still immediately ends after the fight is resolved.
Example: A character encounters the Succubus and casts the Summon Stormcrow Spell to have the Stormcrow fight in his place. The Stormcrow loses the attack, and the character’s turn immediately ends. However, the character does not lose a life, nor does he lose a Craft counter or place a Craft on the Succubus."
Źródło: faq ze strony nomad games
"Cards That Become Followers
Some cards and special abilities allow characters to take cards as Followers even if the card type is not actually listed as a Follower. For example, the Minstrel’s special ability allows him to charm Animals into joining him as Followers. A character that has these Followers in his play area treats them as normal Followers in all regards, except he cannot choose to ditch them. If another character has an ability that affects Followers, he cannot target a card that has become a Follower.
Example: A character cannot cast Mesmerism to take one of the Minstrel’s charmed Animals because it is only considered a Follower to the Minstrel.
If a character is forced to ditch or leave a card that has become a Follower (such as the Cell space in the Dungeon, getting turned into a Toad, or because the character is killed), the Follower must be discarded instead.
Cards That Fight In Your Place
Cards that fight in a character’s place offer all of the normal rewards without any of the risks for losing the attack, as described below.
Fight In Your Place Vs. Characters
If a card fights in a character’s place and wins a battle or psychic combat against a character, the winning character may claim a reward as normal such as taking an Object, gold, or forcing the opposing character to lose a life.
If a card fights in a character’s place and loses a battle or psychic combat against a character, the winning character may not claim a reward.
If both characters have a card fight in their place, then neither character may claim a reward.
Fight In Your Place Vs. Creatures
If a card fights in a character’s place and wins a battle or psychic combat against a creature, the character may still receive rewards as normal such as taking killed Enemies as trophies, unless otherwise stated on the card.
If a card fights in a character’s place and loses a battle or psychic combat against a creature, the character does not lose a life or suffer any other effects. However, the character’s turn still immediately ends after the fight is resolved.
Example: A character encounters the Succubus and casts the Summon Stormcrow Spell to have the Stormcrow fight in his place. The Stormcrow loses the attack, and the character’s turn immediately ends. However, the character does not lose a life, nor does he lose a Craft counter or place a Craft on the Succubus."
- Leviathan
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Re: Zasady Timescape
To co przytoczyłeś to jak zakładam FAQ do Talizmana, a nie do starej MiM? Bo wątek dotyczy MiM. Więc IMO odpowiedzi Małego Nemo są poprawne. Wątpliwość mam tylko co do czwórki.
"A son seul aspect n'est-on pas terrasse?
Nul n'est assez hardi pour l'exciter"
Job 40:28
Nul n'est assez hardi pour l'exciter"
Job 40:28