Spoiler kart do Talisman: Dragon Expansion

Wszelkie dyskusje i luźne rozmowy o Talisman Magia i Miecz, niedotyczące twórczości graczy, zasad &c.
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Spoiler kart do Talisman: Dragon Expansion

Post autor: Mały Nemo »

Użytkownik FFG - Talismaniac - zaprezentował spis efektów kart. Dostępny jest on tutaj: http://www.fantasyflightgames.com/edge_ ... idt=556316
VARTHRAX CARDS

AMPHIPTERE - Enemy/Dragon
* Strength: 4
* Before you engage the Dragon in battle, it makes a breath attack; if you have any Armour you lose 1 life. It will remain here until it is killed.

BANNER OF VALOUR - Magic Object
* Each of your Followers adds 1 to your Strength during battle.
* Any Follower that fights in your place adds 3 to his Strength.
* You must ditch the Banner if you do not have any Followers.

BATTLE SEEKER - Follower
* If you move into a space that has one or more Enemies, you may end your move there, instead of moving the full distance as indicated by the die roll.

BLACK DRAGON - Enemy/Dragon
* Strength: 7
* You may not use any Armour during battle unless it is a Magic Object. It will remain here until it is killed.

BRIMSTONE WYVERN - Enemy/Dragon
* Strength: 5
* A Brimstone Wyvern's sulphurous stench permeates the scorch-marked landscape. It will remain here until it is killed.

CASTLE RAID - Event [x2]
* Draw 4 card from the Dragon King's deck and place them faceup on the Castle (discard any Events without resolving their effects), then discard this card.

CLOUD DRAGON - Enemy/Dragon
* Strength: 8
* A monstrous Cloud Dragon is terrorising this area. It will remain here until it is killed.

DEADLY RIVALS - Event
* Choose 2 Dragons from any Regions and discard them, along with this card. If there are less than 2 Dragons on the board, discard this card without any effect.

DRAGON BANE - Magic Object/Weapon
* Double your Strength value during battle against Dragons.
* If you are defeated by a Dragon, you must ditch the Dragon Bane.

DRAGON HATCHERY - Place
* The Hatchery will remain here for the rest of the game. Take the top 3 cards from the Dragon King's deck without looking at them or changing their order, and place them on top of the Adventure deck.
* If Varthrax is the Dragon King, take 6 cards instead of only 3 cards.

DRAGON HELM - Magic Object/Armour
* Add 1 to your Strength during battle.
* You are not affected by a Dragon's breath attack.

DRAGON MATRIARCH - Enemy/Dragon
* Strength: 7
* Add 1 to the Dragon's attack score for all other faceup Dragons in every Region. It will remain here until it is killed.

DRAGONSCALE SHIRT - Magic Object/Armour
* You are not affected by a Dragon's breath attack.
* If you are defeated in battle or psychic combat, you may discard one of your dragon scales. If you choose to do so, the attack is considered a stand-off instead.

DRAGON SLEEP - Event
* Place a sleep token on all Dragons in every Region that do not already have a sleep token, then discard this card.

DRAGON SPEAKER - Stranger
* The Dragon speaker will remain here for the rest of the game. Draw the top 5 cards from the Dragon King's deck and place them on top of the deck in any order you wish.

DRAGONSPINE PASS - Place
* Dragonspine Pass will remain here for the rest of the game. Roll 1 die. If the result is equal to or higher than the number of Dragons in this Region, you may teleport to any other space in this Region. If it is lower, you must move a Dragon of your choice in this Region to this space.

DRAGON STALKERS - Follower
* If you defeat a Dragon during your turn, you may take an extra turn. You may only do this once per round.

DRAGON TALON - Magic Object/Weapon
* Each dragon scale that matches your opponent adds 2 to your attack score instead of 1 during battle and psychic combat.

DRAGON TOAD - Enemy/Dragon
* Strength: 1
* If your attack roll is lower than the Dragon's attack roll, you are turned into a Toad for 3 turns after the battle is resolved. It will remain here until it is killed.

DRAGON WHELP - Enemy/Dragon [x2]
* Strength: 3
* If you attack and do not kill the Whelp, move this card to another Dragon of your choice. If there are no other Dragons on the board, it will flee to the discard pile instead.

DREAM SINGER - Stranger
Place a total of 4 sleep tokens here when revealed. Once per visit you may take 1 sleep token from the Dream Singer and place it on an Enemy in any Region. When all 4 have been taken, the Dream Singer departs to the discard pile.

EXALTED DRAGON - Enemy/Dragon
* Strength: 7
* Add 1 to the Dragon's attack score for each dragon scale on every Draconic Lord Card. If you kill the Dragon, you may claim 1 dragon scale from each Draconic Lord Card. It will remain here until it is killed.

EXORCIST'S BLADE - Magic Object/Weapon
* You may use your Strength instead of your Craft during psychic combat.

FIRE DRAKE - Enemy/Dragon
* Strength: 6
* Before you engage the Dragon in battle, it makes a breath attack; roll 1 die. If the result is equal to or higher than your Craft you lose 1 life. It will remain here until it is killed.

FIRELANDS ENVOY - Follower
* Whenever you encounter a dragon scale, you may draw a Dragon Card from any deck instead of matching the dragon scale on your space.

FIRE STORM - Event
* Discard all cards on every space in this Region, then discard this card.
* If Varthrax is the Dragon King, this Event affects every Region.

GREAT PORTAL - Place
* The Portal will remain here for the rest of the game. Roll 1 die. You may add your Strength, Craft, and 1 to the score for each dragon scale you have: 2-7) Lose 1 life and miss your next turn, 8-14) Miss your next turn, 15-21) Move to the Plain of Peril, 22+) Move to the Crown of Command.

HOLY LANCE - Magic Object/Weapon
* No evil character may have the Holy Lance.
* Add 1 to your Strength during battle.
* Add 3 to your Strength during battle against Dragons.

HYDRA DRAGON - Enemy/Dragon
* Strength: 7
* If you defeat the Dragon, the attack counts as a stand-off unless your attack score wins by 3 or more points. It will remain here until it is killed.

INFERNO DRAGON - Enemy/Dragon
* Strength: 7
* Before you engage the Dragon in battle, it makes a breath attack; each character in this space must roll 1 die. If a character's result is equal to or higher than his Craft he must lose 1 life. It will remain here until it is killed.

IVORY DRAGON - Enemy/Dragon
* Strength: 7
* You may not use any Weapon during battle unless it is a Magic Object. It will remain here until it is killed.

MARTIAL ARTIST - Stranger
* The Martial Artist will remain here for the rest of the game. You may discard any number of your dragon scales. Gain 1 Strength or Craft for each dragon scale you discard.

MOUNTAIN DRAGON - Enemy/Dragon
* Strength: 8
* Before you engage the Dragon in battle, it makes a breath attack; roll 1 die. If the result is equal to or higher than your Craft you lose 1 life. It will remain here until it is killed.

RED DRAGON - Enemy/Dragon [x2]
* Strength: 9
* If you are defeated, you do not lose a life. Instead, you must place 1 of your Followers on this card. If you kill the Dragon, you may take any Followers on this card then discard the rest. The Followers do not count towards the number of cards on this space. It will remain here until it is killed.

REIGN OF FIRE - Event
* Clockwise starting with yourself, all characters take 1 dragon scale from a Draconic Lord of his choice and place it on his space following the normal rules, until att dragon scales on each Draconic Lord has been placed on the board, then discard this card.

RUBY DRAGON - Enemy/Dragon
* Strength: 7
* The Dragon cannot be evaded. It will remain here until it is killed.

STORM DRAGON - Enemy/Dragon
* Strength: 8
* Before you engage the Dragon in battle, it makes a breath attack; if you have any Weapon or Armour you lose 1 life. It will remain here until it is killed.

SWORDSCALE DRAGON - Enemy/Dragon
* Strength: 7
* If you kill the Dragon, you may take a Sword from the Purchase deck. It will remain here until it is killed.

TEMPLE OF VARTHRAX - Place
* The Temple will remain here for the rest of the game. The Dragon Cultists demand an offering; discard 1 or your Followers. If you have none, lose 1 life instead.

TWO-HEADED DRAGON - Enemy/Dragon
* Strength: 7
* The Dragon rolls 2 dice and adds them together to determine its attack roll. It will remain here until it is killed.

VARTHRAX WAR COUNCIL - Place
* The War Council will remain here for the rest of the game. You may discard one of your Followers to claim one dragon scale from any Draconic Lord Card. If you do not discard a Follower, you must draw a dragon token instead.

VARTHRAX WARLORD - Enemy/Cultist [x2]
* Strength: 4
* If Varthrax is the Dragon King, add 3 to the Cultist's attack roll. He will remain here until he is killed.

VARTHRAX WARRIOR - Enemy/Cultist [x3]
* Strength: 3
* If Varthrax is the Dragon King, add 3 to the Cultist's attack roll. He will remain here until he is killed.

VARTHRAX ZEALOT - Enemy/Cultist [x4]
* Strength: 2
* If Varthrax is the Dragon King, add 3 to the Cultist's attack roll. He will remain here until he is killed.

VOLCANIC DRAGON - Enemy/Dragon
* Strength: 8
* Before you engage the Dragon in battle, it makes a breath attack; roll 1 die. If the result is equal to or higher than your Craft you must discard all other cards on this space. It will remain here until it is killed.

WYRM SLAYER - Follower
* Add 2 to your Strength during battle.
* While the Wyrm Slayer is your Follower, you cannot evade Dragons.

WYVERN - Enemy/Dragon
* Strength: 5
* This foul creature has made its lair here. It will remain here until it is killed.

GRILIPUS CARDS

AMETHYST DRAGON - Enemy/Dragon
* Craft: 8
* A powerful Amethyst Dragon uses its vast arcane skill to dominate this region. It will remain here until it is killed.

ARBOREAL DRAGON - Enemy/Dragon
* Craft: 7
* If you kill the Dragon, you may gain your full complement of Spells, according to your current Craft. It will remain here until it is killed.

CARRION DRAKE - Enemy/Dragon
* Craft: 6
* If you are defeated, you do not lose a life. Instead, you must discard all of your trophies. It will remain here until it is killed.

CAVE OF BONES - Place
* The Cave will remain here for the rest of the game. Draw 1 dragon token. If you draw a dragon scale that matches the Dragon King, you may immediately claim it. Otherwise resolve the dragon token normally.

CELESTIAL DRAGON - Stranger
* You may either heal up to your life value or replenish fate up to your fate value. The Dragon then flies off to the discard pile.

DEADLY RIVALS - Event
* Choose 2 Dragons from any Regions and discard them, along with this card. If there are less than 2 Dragons on the board, discard this card without any effect.

DRACOLICH - Enemy/Dragon
* Craft: 10
* If you are defeated, in addition to losing 1 life, place 1 life counter on this card. If the Dracolich is defeated and has any life counters, it is not killed and it loses 1 life counter instead. It will remain here until it is killed.

DRAGON CHARM - Magic Object
* When you have just completed your move, you may move one dragon scale in the same Region to your space. You may only do this once per round.
* You may discard one of your dragon scales to evade any Dragons until the end of the turn.

DRAGON DECREE - Event
* Draw and place 1 card from the Dragon King's deck faceup on each space in this Region that has a dragon scale (discard any Events without resolving their effect), then discard this card.
* If Grilipus is the Dragon King, this Event affects every Region.

DRAGONET - Follower
* Add your Craft value to your Strength during battle with Dragons.

DRAGONFIRE SKULL - Magic Object
* If you engage a character or creature in battle or psychic combat, you may discard the Skull after you make your attack roll to automatically win the battle or psychic combat, regardless of your attack score.

DRAGON FURY - Event
* For 2 rounds, characters draw 2 dragon tokens at the start of their turns instead of only 1 dragon token, then discard this card.

DRAGON LORE - Magic Object
* Whenever you draw Dragon Cards, you may discard one card of your choice that you do not wish to encounter and draw one more card from the same deck to replace it, which you must encounter.
* If you are defeated by a Cultist, you must ditch the Dragon Lore.

DRAGONSKULL WAND - Magic Object
* You may discard one of your dragon scales to gain your full complement of Spells, according to your current Craft.

DRAGON SLEEP - Event
* Place a sleep token on all Dragons in every Region that do not already have a sleep token, then discard this card.

DRAGONSPIRE - Place
* The Dragonspire will remain here for the rest of the game. Roll 1 die. You may add 1 to the score for each dragon scale in this Region and for each dragon scale you have: 2-7) Suffer the Dragon Rage of the Dragon King, 8-14) Draw 1 dragon token, 15-21) Move to the Plain of Peril, 22+) Move to the Crown of Command.

EMERALD DRAGON - Enemy/Dragon
* Craft: 7
* The Dragon cannot be evaded. It will remain here until it is killed.

GREEN DRAGON - Enemy/Dragon [x2]
* Craft: 9
* If you are defeated, you do not lose a life. Instead, you must place all of your Spells on this card. If you kill the Dragon, you may take any Spells on this card, if your Craft allows, then discard the rest. The Spells do not count towards the number of cards on this space. It will remain here until it is killed.

GRILIPUS COVEN - Place
* The Coven will remain here for the rest of the game. You may discard one of your Spells to claim one dragon scale from any Draconic Lord Card. If you do not discard a Spell, you must draw a dragon token instead.

GRILIPUS DRUID - Enemy/Cultist [x3]
* Craft: 3
* If Grilipus is the Dragon King, add 3 to the Cultist's attack roll. He will remain here until he is killed.

GRILIPUS DRUIDESS - Enemy/Cultist [x2]
* Craft: 4
* If Grilipus is the Dragon King, add 3 to the Cultist's attack roll. He will remain here until he is killed.

GRILIPUS SHAMAN - Enemy/Cultist [x4]
* Craft: 2
* If Grilipus is the Dragon King, add 3 to the Cultist's attack roll. He will remain here until he is killed.

MIST DRAGON - Enemy/Dragon
* Craft: 7
* Before you engage the Dragon in psychic combat, roll 2 dice. You must use the lowest result for your attack roll and the Dragon uses the highest result for its attack roll. It will remain here until it is killed.

MYSTIC DRAGON - Follower
* At the start of your turn, you may gain 1 Spell, if your Craft allows.

NETHER DRAKE - Enemy/Dragon
* Craft: 6
* If you pay a fate to reroll your attack roll and you roll a lower result, you are killed. It will remain here until it is killed.

PLAGUE DRAGON - Enemy/Dragon
* Craft: 7
* Before you engage the Dragon is psychic combat, it makes a breath attack; roll 1 die. If the result is equal to or higher than your Strength you lose 1 Strength. It will remain here until it is killed.

PSIONIC WAND - Magic Object/Weapon
* You may use your Craft instead of your Strength during battle.

SACRIFICIAL STONE - Place
* The Stone will remain here for the rest of the game. Draw 1 card from the Adventure deck and place it on this space. If you draw a Dragon, you are killed. Otherwise encounter the card normally.

SHADOW DRAGON - Enemy/Dragon
* Craft: 8
* Before you engage the Dragon in psychic combat, it makes a breath attack; roll 1 die. If the result is equal to or higher than your Strength, you must subtract the result from your attack score. It will remain here until it is killed.

SLUMBERING DRAGON - Enemy/Dragon
* Craft: 9
* Place a sleep token on the Dragon

SPECTRAL DRAGON - Enemy/Dragon
* Craft: 7
* Before you engage the Dragon in psychic combat, it makes a breath attack; roll 1 die. If the result is equal to or higher than your Strength, you must discard all of your Spells. It will remain here until it is killed.

SPELL CALLER - Stranger
* The Spell Caller will remain here for the rest of the game. You may take the top Spell from the discard pile, if your Craft allows.
* You cannot cast the Spell during the same round that you took it from the discard pile.

SPRITE DRAGON - Stranger
* Draw 4 Spells and place them on this card faceup when revealed. Once per visit, you may take a Spell of your choice from this card, if your Craft allows. When all 4 Spells have been taken, the Dragon flies off to the discard pile. The Spells do not count towards the number of cards on this space.

ST. GEORGE - Stranger
* You may move St. George to any space with a Dragon Card. You must then choose 1 Dragon Card on that space and discard it.

SWAMP DRAGON - Enemy/Dragon
* Craft: 7
* Before you engage the Dragon in psychic combat, it makes a breath attack; roll 1 die. If the result is equal to or higher than your Strength, you must move 1 space next turn instead of moving normally. It will remain here until it is killed.

TEMPLE RAID - Event [x2]
* Draw 4 cards from the Dragon King's deck and place them faceup on the Temple (discard any Events without resolving their effects), then discard this card.

TRANQUIL GLADE - Place
* The Glade will remain here for the rest of the game. You may miss your next turn to heal life up to your life value.

VAMPIRIC DRAGON - Enemy/Dragon
* Craft: 9
* If you are defeated, in addition to losing 1 life, the Dragon will kill 1 of your Followers at random. If you have none, you lose 1 additional life instead. It will remain here until it is killed.

VAPOUR DRAGON - Enemy/Dragon
* Craft: 7
* Before you engage the Dragon in psychic combat, it makes a breath attack; roll 1 die. If the result is equal to or higher than your Strength you must miss your next turn. It will remain here until it is killed.

VENOMOUS DRAGON - Enemy/Dragon
* Craft: 7
* Before you engage the Dragon in battle, it makes a breath attack; roll 1 die. If the result is equal to or higher than your Strength you lose 2 additional life if you are defeated. It will remain here until it is killed.

VERDANT ALTAR - Place
* The Altar will remain here for the rest of the game. Roll 2 dice and pray here with the same result as at the Temple. If you are enslaved, you must miss your next turn instead.
* If Grilipus is the Dragon King, you may add up to 3 to the score.

VERDANT WITCH - Follower
* Whenever you draw Spells, you may draw one more card than required. You must then discard one Spell that you do not wish to keep.

WAND OF TERROR - Magic Object
* You may use the Wand when you are about to engage an Enemy in battle or psychic combat. Roll 1 dice. If the score is equal to or higher than the Enemy's Strength or Craft, move the Enemy to any other space in this Region. If it is lower, resolve the attack normally.

WOODLAND DRAKE - Enemy/Dragon
* Craft: 6
* If the Dragon is encountered in the Woods, add 3 to its attack roll. It will remain here until it is killed.

WOODLAND ELF - Follower
* Instead of rolling the die for your move, you may teleport to the Woods in any Region.

WYRMLING - Enemy/Dragon [x2]
* Craft: 3
* If you attack and do not kill the Wyrmling, move this card to another Dragon of your choice. If there are no other Dragons on the board, it will flee to the discard pile instead.

ZOMBIE DRAGON - Enemy/Dragon
* Craft: 8
* A dreadful Zombie Dragon is terrorising this area. It will remain here until it is killed.

CADORUS CARDS

AMBER DRAGON - Enemy/Dragon
* Strength: 7
* Before you engage the Dragon in battle, it makes a breath attack; roll 1 die. If the result is equal to or higher than your Strength you must miss your next turn. It will remain here until it is killed.

ANCIENT DRAGON - Enemy/Dragon
* Strength: 10
* If you are defeated, in addition to losing 1 life, you suffer the Dragon Rage of the Dragon King. It will remain here until it is killed.

BRONZE DRAGON - Enemy/Dragon
* Strength: 8
* A mighty Bronze Dragon had made its lair in this are. It will remain here until it is killed.

CADORUS ACOLYTE - Enemy/Cultist [x4]
* Strength: 2, Craft: 2
* If your Strength is lower than your Craft, you must fight in battle. Otherwise you must fight in psychic combat.
* If Cadorus is the Dragon King, add 3 to the Cultist's attack roll. She will remain here until she is killed.

CADORUS ARCHPRIEST - Enemy/Cultist [x2]
* Strength: 4, Craft: 4
* If your Strength is lower than your Craft, you must fight in battle. Otherwise you must fight in psychic combat.
* If Cadorus is the Dragon King, add 3 to the Cultist's attack roll. She will remain here until she is killed.

CADORUS CONCLAVE - Place
* The Conclave will remain here for the rest of the game. You may discard one of your Objects to claim one dragon scale from any Draconic Lord Card. If you do not discard an Object, you must draw a dragon token instead.

CADORUS PRIESTESS - Enemy/Cultist [x3]
* Strength: 3, Craft: 3
* If your Strength is lower than your Craft, you must fight in battle. Otherwise you must fight in psychic combat.
* If Cadorus is the Dragon King, add 3 to the Cultist's attack roll. She will remain here until she is killed.

COPPER WYVERN - Enemy/Dragon [x2]
* Craft: 5
* A Copper Wyvern is attacking everything in this area. It will remain here until it is killed.

COVETOUS DRAGON - Enemy/Dragon
* Craft: 7
* If you are defeated, you do not lose a life. Instead, you must place one of your Objects on this card. If you kill the Dragon, you may take any Objects on this card then discard the rest. The Objects do not count towards the number of cards on this space. It will remain here until it is killed.

CROWN OF DOMINATION - Magic Object
* You may enslave 1 Dragon you encounter instead of attacking it in psychic combat (place it on this card). You may discard the Crown and the enslaved Dragon to add its Craft to yours until the end of the turn.

DESERT DRAKE - Enemy/Dragon
* Strength: 6
* It will remain here until it is killed. If you are defeated, in addition to losing 1 life, the Dragon drops you in the Desert space of your choice.

DRAGON AMULET - Magic Object
* All of your dragon scales are considered to match your opponent during battle and psychic combat.

DRAGON BRACELET - Magic Object
* As long as you have the Dragon Bracelet, you count as having a total of 7 Strength (even if your Strength is actually higher). You cannot count any bonuses to your Strength from other Objects, Followers, Spells, or special abilities.

DRAGON DAWN - Event
* Discard sleep tokens on all Dragons in every Region, then discard this card.

DRAGON EGGS - Object
* You may discard the Dragon Eggs at the Warlock's Cave to gain a Talisman.
* If you are defeated by a Dragon, you must ditch the Dragon Eggs.

DRAGONFIRE WARLOCK - Stranger
* The first character to visit the Warlock and discard one of his dragon scales gains a Talisman. The Warlock departs to the discard pile once the Talisman has been collected.

DRAGON RAGE - Event
* You suffer the Dragon Rage of the Dragon King, then discard this card.
* If Cadorus is the Dragon King, all characters suffer this Dragon Rage.

DRAGON RIDER - Follower
* Instead of rolling the die for your move, you may discard one of your dragon scales to teleport to any other space in the same Region.

DRAGON ROOST - Place
* The Roost will remain here for the rest of the game. Draw 1 dragon token. If you draw a dragon scale, place it on any space in this Region that does not already have a dragon scale. Otherwise resolve the dragon token normally.

DRAGON'S LAIR - Enemy/Dragon
* Strength: 7
* If you kill the Dragon you may loot its lair: Draw the top 5 cards from the Cadorus deck and take 1 Object of your choice, then discard the remaining cards. It will remain here until it is killed.

DRAGON SPIRITS - Stranger
* Once per visit, you may either take a dragon scale in this Region and place it on this card, or take a dragon scale on this card and place it on any space in this Region that does not already have a dragon scale. The Dragon Spirits fade to the discard pile if 4 dragon scales are placed on this card.

DRAGON TEARS - Object
* If you visit the Alchemist in the City, you may discard the Dragon Tears to gain 5 gold.

DRAGONWING FLYER - Stranger
* The Dragonwing Flyer will remain here for the rest of the game. On your next turn, instead of rolling the die for your move, you may teleport to any other space that has a dragon scale or faceup Dragon Card in any Region.

EASTERN DRAGON - Enemy/Dragon
* Strength: 6, Craft: 6
* If your Strength is lower than your Craft, you must fight in battle. Otherwise you must fight in psychic combat. If you are defeated, in addition to losing 1 life, you must ditch 1 Magic Object at random. It will remain here until it is killed.

ETHEREAL DRAKE - Enemy/Dragon
* Craft: 6
* If you defeat the Dragon, roll 1 die. If you roll a 1 or 2, the attack counts as a stand-off. It will remain here until it is killed.

FAERIE DRAGON - Stranger
* The Faerie Dragon will grant one of the following wishes of your choice, then vanish to the discard pile: Gain one Spell, gold, Strength, Craft, life, or fate; or teleport to any other space in this Region.

FIERY ONSLAUGHT - Event
* Take the top 5 cards from the Dragon King's deck without looking at them or changing their order, and place them on top of the Adventure deck, then discard this card.
* If Cadorus is the Dragon King, take 10 cards from his deck instead of only 5 cards.

FROST DRAKE - Enemy/Dragon
* Strength: 6
* Before you engage the Dragon in battle, it makes a breath attack; roll 1 die. If the result is equal to or higher than your Strength you must miss your next turn. It will remain here until it is killed.

GILDED DRAGON - Enemy/Dragon
* Craft: 7
* Before you engage the Dragon in battle, it makes a breath attack; roll 1 die. If the result is equal to or higher than your Craft you are automatically defeated. It will remain here until it is killed.

GOLD DRAGON - Enemy/Dragon [x2]
* Craft: 9
* If you are defeated, you do not lose a life. Instead, you must place all of your gold on this card. If you kill the Dragon, you may take any gold on this card then discard the rest. It will remain here until it is killed.

GOLDEN GAUNTLET - Magic Object
* Add 2 to your Strength.

HAND OF MIDAS - Magic Object
* The Hand of Midas can convert any number of Objects and Followers you have into gold. Discard the chosen Objects and Followers and gain 1 gold for each. You cannot reverse the procedure.

HOARD THIEF - Follower
* Whenever you encounter an Enemy you may gain 2 gold. You may only do this once per turn.

LUCK DRAGON - Follower
* At the start of your turn, you may replenish 1 fate.
* You may discard the Dragon at any time to replenish fate up to your fate value.

MAGIC TANKARD - Magic Object
* Whenever you visit the Tavern, you may heal up to your life value before you roll the die.
* You do not lose a life in the Desert.

MISER DRAGON - Enemy/Dragon
* Strength: 8
* If you kill the Dragon, roll 1 die and gain that much gold. It will remain here until it is killed.

RADIANT DRAGON - Enemy/Dragon
* Craft: 7
* Before you engage the Dragon is psychic combat, it makes a breath attack; roll 1 die. If the result is equal to or higher than your Craft, you must discard all of your fate. It will remain here until it is killed.

SHRINE OF CADORUS - Place
* The Shrine will remain here for the rest of the game. The Dragon Cultists demand an offering; discard all of your gold. If you have none, lose 1 life instead.

SHRINE PRIEST - Stranger
* The Shrine Priest will remain here for the rest of the game. You must choose to either kill one of your Followers or lose a life. If you kill a Follower, you become evil. If you have a Follower and choose to lose a life instead, you become good.

SURPRISE ATTACK - Event
* A Dragon grabs you and drops you to the ground! Roll 1 die and move that many spaces counter-clockwise, then lose 1 life. The Dragon then flies off to the discard pile.

TOPAZ DRAGON - Enemy/Dragon
* Craft: 7
* The Dragon cannot be evaded. It will remain here until it is killed.

TREASURE HOARD - Place
* Place a total of 8 gold here when revealed. Once per visit, you may take 2 gold from the Hoard. When all 8 gold have been taken, the Treasure Hoard is exhausted to the discard pile.

TREASURE HUNTER - Follower
* If you move into a space that has one or more Objects, you may end your move there, instead of moving the full distance as indicated by the die roll.
* The Treasure Hunter departs to the discard pile if you lose a battle or psychic combat.

VILLAGE RAID - Event [x2]
* Draw 4 cards from the Dragon King's deck and place them faceup on the Village (discard any Events without resolving their effects), then discard this card.

WYVERN FLEDGLING - Enemy/Dragon [x2]
* Strength: 3
* If you attack and do not kill the Fledgling, move this card to another Dragon of your choice. If there are no other Dragons on the board, it will flee to the discard pile instead.

WYVERN STAFF - Magic Object
* You may enslave 1 Dragon you encounter instead of attacking it in battle (place it on this card). You may discard the staff and the enslaved Dragon to add its Strength to yours until the end of the turn.
Ostatnio zmieniony poniedziałek 02 lip 2012, 13:51 przez Mały Nemo, łącznie zmieniany 1 raz.


Name's Little Nemo, I'm the Dream Master!
Little bit of fun is all I'm after!
Gweerdyn
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